Final Delivery

For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked with the candle blueprints to make sure they give off more light. For this project I worked on the pillars, carpets, curtains, doors, chandelier, and mirrors. 


Unreal







Sprint #5 Delivery

 This week i worked on texturing the rug, curtains, and worked on the lighting. 


Unreal






Portfolio 3

Week 4: Final


Unreal




Week 3


Unreal







Week 2: Mid Week


Unreal








UV Texture Atlas






 Week 1: Start


Unreal






Wireframe



Reference







Schedule

Week 1:

  • Blockout
  • 1st lighting pass

Week 2:

  • High res 
  • Game res
  • UV
  • Begin designer textures
  • 2nd lighting pass

Week 3:

  • Finish texturing
  • Shaders (if time)
  • Final lighting pass

Sprint #4 Delivery

This sprint I worked on the final pass of the high proxy models and implemented them into the level. I did a final pass of the curtains as well to get them closer to the reference. I also worked on making it so that the lighting focused on the queen's chair rather than trying to replicate the lighting from the actual movie scene. 


Unreal Scene



Sprint #3 Delivery

This week I worked on finalizing the game ready models as well as finishing up the high res models. I started doing UVs and baking for some of the assets and did some research on lighting scenes with stained glass.


High Res Models



Portfolio 2

Week 4: Final 


Unreal Scene




Zbrush Sculpt



Substance Bake



UV Map




Week 3: 3rd Critique 


Unreal Scene




Tileable Texture



Substance Designer Node Graph



Zbrush Sculpt (STILL WIP :((((((()




Week 2: Mid Check 



1st Lighting Pass



Game Ready Model
Current Poly Count: 14,291






Week 1: Start



Scene in Unreal





Blockout in Unreal




Wireframe




Reference




Schedule


Week 1:

  • Blockout of everything
  • Place everything in Unreal
  • Research on stylized materials and Substance Designer

Week 2:

  • Start sculpting high res
  • Game Ready Model
  • Maybe UVs
  • Continue research
  • 1st lighting pass

Week 3:

  • Finish sculpting high res
  • Start making tileable textures and trim sheets
  • Baking
  • Begin texturing everything
  • 2nd lighting pass

Week 4:

  • Finish texturing everything
  • Final lighting pass

Final Delivery

For the final turn in I worked on finishing all the textures and importing them into the scene. I also did a final lighting pass and tweaked...