Final Turn In

Unreal Renders



 


Perforce Proof



Final Environment Project Schedule

 Week 3 Progress

Unreal Pathtracing Render



High Res



UV Map



Reference



Week 2 Progress

Unreal Pathtracing Render



ZBrush



Door Wireframe

Current Tri-Count: 36,280



Reference



Week 1 Progress

Unreal



Path Tracing Render



Maya



Wireframe over reference



Reference



Asset Breakdown

  • Door
    • Latches
      • Identical ones on very top and bottom
      • 8 latches on top of DOOR door (4 on left side and 4 on right)
    • Layers of door
      1. Simple squares with creases
      2. Very complex design (draw and extrude)
      3. Less complex with latches
      4. Red outline
      5. Grey shapes for fill
    • Door handle
    • Key pad (?) in the middle
    • Cylindrical parts
      • Vertical
        • Attached to door
        • Outside of door
        • Lanterns hanging off door
      • Horizontal
        • Right side near top
  • Side garden on right connected to part of door
  • Pots
    • 4-5 cylindrical
    • 4-5 square
  • Wall
    • Slanted pillars
    • Red lines
    • Cool looking red thing with emissive on right
    • Intricate design on right with cage on top
  • Hanging cones
  • Balcony
    • 3 mini plant gardens
    • Rail
    • Wall that goes into the abyss
    • Ventilation looking thing on 2nd floor
  • Hanging wires
  • Foliage (many many different kinds rip)

Week 1

  • Set up the camera
  • Blockout of entire scene to get the scaling and distance correct
  • Blockout of all the details on the door
  • Get the mesh ready for sculpting (up res the mesh)
  • First pass of lighting in Unreal

Week 2

  • Sculpt the details of the door (mainly just polish)
  • Fix any topology for the low res mesh
  • Do UVs for the door
  • Baking :D

Week 3

  • Texture everything (mainly focus on door)
  • If there's time, set dress everything including the foliage :P (if not enough time use Megascans)
  • Lighting

Final Notes

  • Fix things according to the notes Nick gives

Environmental Art Techniques Part 04: Foliage

 Unreal Render



Substance Painter



Wireframe



Zbrush Sculpt



Environmental Art Techniques Part 03: Vertex Painting

WIP Scene with Vertex Painting




Textures



Material Blueprint



ZBrush Sculpt



Reference




Environmental Art Techniques Part 02

Unreal




Zbrush High Poly Sculpt



Substance Bake



Wireframe



Texture Maps



References


Environmental Art Techniques Part 01

Unreal Render




Substance



High Res Sculpt



Low Poly Mesh



Texture Maps



Parallax Occlusion BP



Reference






Hard Surface Modeling Part 04

 Unreal Renders








Legends of Zuck version (ignore the typo)






10,281 Poly Count



Substance Painter



Texture Maps



Reference


Final Turn In

Unreal Renders   Perforce Proof